![]() ![]() On the bottom left, toggle ON the Advanced Settings option In the open window, click the three-lines icon to pop open a menu, and choose settings Connect your headset, and open up Steam VR Set the VR Engine in the Steam VR Settings. In the bottom where it says Launch Options, add in "-openvr"Ĥ. Right click on the game title and select "Properties." Then you can quit, the rest doesn't matter and you can change the options in VR later. Opened the game in "normal game" mode to accept the terms in game, and all that jazz. I recommend a reboot even if you are not prompted.Ģ. Updated my drivers from nvidia's website. There's so much background work it does, it is the best way to go.Īssuming you don't have that issue, here's what's I didġ. I suggest uninstalling everything, and using the HTC Installer. If your headset isn't working, and you can't even get to Steam Home, then you need to go back to the classic uninstall and reinstall process. You don't need to reinstall anything if other games are working fine. I spent a long time trying to get this to launch, and I'll share how I got it working on my Cosmos Elite Set with 1.0 lighthouse and controllers (I had the original VIVE in the past). ![]() Maybe someone, who own the Oculus Quest and plays Phasmo right now will jump in this discussion and tells us how he managed it to work? Modify Phasmophobia properties -> General -> Launch options -> Type "-oculus" for Oculus -> Retry all the solutions before.Ī more finicky way is described here in the comments: Open Oculus app -> Launch SteamVR from oculus app -> Launch Phasmophobia from my "Steam House" Open Oculus app -> then open SteamVR -> Launch Phasmophobia for VR from steam app. Open Oculus app and allow VR content from unknown sources Though Kinetic Games seem to have this as a developement goal and you find it on the Trello backlog under "VR overhaul" that they want to switch from OpenVR to OpenXR to support more headsets: īut the Oculus Quest should be able to run the game, at least some players managed to do this by just using Steam VR Home via link cable. ![]() The Oculus Quest being one of them, unfortunetaly. to stay compatible with old quest games it needed to keep the 72hz or whatever it was, but they wanted to up things to 90 hz to have a better experience for new games, as far as I know it's only LCD tech that can be driven at multiple rates.As far as I read, Phasmophobia does not support every headset right now. Now people are concerned but once they have the way better resolution and higher end chip which should allow for better textures and higher quality images will make everyone forget about the oled.Īnd it's not just cost I imagine like the index one of the main drivers was for being able to change the refresh rate. And I imagine it will be the same for the quest. For what it's worth when the index first came out everyone and their brother seemed really concerned about the lack of oled saying "I play elite dangerous, so this is a non starter for me" and these days nobody talks about buying a vive or vive pro over an index, just because the higher resolution, faster refresh rate, improved comfort and audio makes it and overall way better experience. Quest 2 might be worse than an index in contrast. The index does have a brightness slider but it doesn't do much if you ask me, if you make it "darker" you just end up making it feel more gray, and if you turn it up it seems to help with the contrast a bit and make it feel "darker" in a game like phasmophobia.Īll that being said, I still don't have a quest 2, (might come tomorrow). I've ended up using my index over the vive pro just because of comfort and sound quality. otherwise if it's a high contrast scene (half life alyx is good, bright flashlights in dark hallways, ect) you don't even notice that you are lacking with the oled. So a weird example but the best I know of, "the pug" from vrchat, is a very low contrast world, everything is kinda middle grey, so in the index it becomes way obvious I'm "missing out", it feels flat and it's kinda obvious it was designed on an oled like the vive. I don't even notice the lack of oled, except, specific low contrast situations. Sure it doesn't "pop" but the fact that the "screen" fill most of your vision, you don't feel like you're missing out on black levels. For what it's worth, I don't know what the quest's black levels are like, so I'm gonna comment from someone who has owned Vive, Vive Pro, and Index. ![]()
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